In the cold north of the Thillonrian peninsula dwell the barbarian tribes of the Cruski (Ice), Fruztii (Frost), and the Schnai (Snow). Molded by their harsh homeland into tough and capable warriors, they have a long tradition of raiding their neighbors and each other. During the summer, they come out of their northern holds through either the mountain passes or by sea, sailing their longships to destinations further afield to sack towns and villages. Chieftains lead these raids, and the Harbingers, or those who bring the doom, are at their sides.
Harbingers are rangers that lead the barbarians to their targets through good and, more importantly, through bad weather. They rely on their survival training and ability to tap into primal magic to ensure success.
While the raiders call upon the god Vatun, Kord, and Llerg for strength in battle, the Harbinger also praises Xerbo, Jascar, and Norebo to give them safe passage. The Harbinger will often perform sacrificial rituals to these gods periodically to keep them appeased until they return home.
Harbingers usually spend years among these neighbors learning the lay of the land and the best targets to riad before returning north. Because of this, Harbingers are traditionally social and friendly, making it easier to mingle amongst potential victims.