Name: Irvennaris, Silver Dragon
Age: Very Old 600+
Description: When Irvennaris is in his dragon form, he truly is a spectacle to behold. His fine scales gleam and shine in any light, and he appears as a majestic beast of pure metal until inspected. His mannerisms are never aggressive, and he does his best to calm those that see him in his draconic form.
Despite his magnificent appearance as a dragon, Irvennaris spends most of his time in the forms of humans, demi-humans, and even humanoids at times. He takes these forms to better fit in, among others, where he can do the most good. His favorite form is that of a kindly old monk that appears to worship no particular god. If asked or pressed, he will simply ask those who pose the question of whom they worship and if he can help them.
Personality: In all forms, Irvennaris is mild-mannered and soft-spoken. He wishes to help and possibly enlighten those he meets. He encourages them to pursue lofty and morally just pursuits. To Irvennaris, life is best lived when helping others. He has a soft spot for small creatures and has gained a knack for communicating with them as if he was a druid.
Location: Originally born in the Raker Mountains, Irvennaris came down long ago to mingle with the inhabitants of the Flanaess. He has spent much of his time traveling around the eastern Flanaess in the Great Kingdom and the nations that emerged after its demise. Since then, he has gravitated westward and has spent time in Nyrond, the Urnst states, and the Pale. Despite this, Irvennaris travels wherever his fancy takes him as he cares not where he goes so long as he can help others.
Lair: Irvennaris lair is a most fantastic place and was gifted to him by none other than the goddess Ehlonna. The goddess gave Irvennaris the lair as a gift for his kindness and the care he shows to the animals. The lair is a cavern that is located deep under the Grove of the Unicorns. The cavern is simple and has a small stream that flows through it and is illuminated by soft glowing moss. A single tree grows in the cavern's center with silvery bark and leaves. The leaves always rustle as if a slight wind is blowing. The tree is another gift to Irvennaris from Ehlonna.
Irvennaris’ lair has no entrance except by using the magical handle that Ehlonna gave him when she gifted him the lair. To enter, Irvennaris finds a sizable tree and places the handle against its trunk, which causes a door to appear. Once passing through the door, the handle magically appears back in the person's hand that placed it against the tree trunk, and the door will disappear. The doorway leads to a tiny pocket dimension with a soft glowing silver light at its center. If someone walks into the silver light, they exit the pocket dimension and pass through the silver tree into Irvennaris’ lair under the Gove of the Unicorns. Irvennaris retires to his cavern to rest and meditate when he needs to relax. He usually stays in his dragon form the entire time that he is in his lair.
Irvennaris has no horde of riches or treasure. However, he has taken the treasure from those that he, unfortunately, has fought and defeated in the past and then given it to others. Magical items he collects in this way are locked away in his lair to prevent them from being used by others to do harm or cause evil in the world.
Relations: Irvennaris is on particularly good terms with not only Ehlonna, but also with Allitur, Berei, and Zodal. While he does not travel with them, Irvennaris is visited by the deities generally once a year to check up on their dear friend. Irvennaris does not have any relations with the kingdoms of men, elves, or dwarves. However, he does enjoy the company of gnomes and halflings to the extent that he might stay for short periods in their villages. Irvennaris works to help all the world realize that they should not need such things as governments if we all helped one another.
History: Irvennaris has lived a quiet life ever since he left the Raker Mountains as a juvenile to see the world. As he travels, he gravitates to others that believe in his philosophies and loves spending time whiling away sunny days talking about philosophy with sages. He also loves to walk with druids in the wild, enjoying the beauty of the Flanaess, but his primary calling and love is helping others.
Irvennaris is drawn to conflicts not to help fight against evil but to care for those affected by it. Watching pain and suffering hurts his soul, and if he is unable to help those in need, it is like a torment to him. He has recently found himself in the Shield Lands during the wars but has been traveling around busily as there are so many in need.
Irvennaris only fights to protect others that can not defend themselves. If he is confronted with violence, he will simply flee rather than fight.
Adventure Hooks: It is very easy for adventurers to meet Irvennaris as he gravitates toward troubled areas and is frequently found in cities and villages as he wanders around the Flanaess. Irvennaris will gladly help adventures if he deems their quest worthy. He will share stories and talk philosophy with any that will engage with him in such a dialogue.
If characters are on a quest that Irvennaris feels is important enough, he might even give them a gift to help them. Even if asked, he will never agree to fight unless it is to save the innocent, and even then, he will attempt to not kill his foes.
Irvennaris never gives his real name to those that he meets unless he trusts them. Instead, he can provide several simple names, but he mostly goes by Irv.