I know some of you will wonder about me posting this article and am I done with my Paladin Oaths project for Greyhawk. The answer is no; I am not done. The next installment of a new Greyhawk Paladin oath will be along shortly.
The Huntsman Class 2E
Ability Requirements: Strength 12
Prime Requisite: Strength
Allowed Races: Human, Half-Elf, Half-Orc
A Huntsmen is a fighter that is specialized in finding prey. A Huntsman usually works as a bounty hunter finding criminals, or hunting monsters that are terrorizing communities. A Huntsman has excellent hunting skills and usually specializes in intelligent and big game hunting. Many Huntsman also plies their trade as bounty hunters as they are as adept at tracking prey in urban environments as they are in nature.
A Huntsman, like Rangers, is adept at life in the wilderness and tracking but are not attuned to nature like a Ranger and gain no spells. Huntsmen are also not guardians of good vs. evil and are not compelled to take up arms against evil creatures outside of their alignment motivations. Their stock in trade is fighting and ambushing their prey.
A Huntsman must have a score of no less than 12 in both Strength and Wisdom. A Huntsman who has a Strength of 16 or higher and a Wisdom of 16 or higher receives a bonus of 10% to experience points earned. A Huntsman can be of any alignment but gravitate toward chaotic ones.
Warrior Group: Huntsmen are considered part of the warrior group and receive the following guidelines.
Move Silently and Hide in Shadows: If wearing studded leather, elven chain, or light armor, the Huntsmen can move silently and hide in shadows. These skills are altered by the race of the character as per the chart below.
Ambush: While tracking down a target is one of the Huntsmen’s primary abilities, they prefer to take their prey unaware whenever possible.